"All the World's a Stage We Pass Through" R. Ayana

Showing posts with label transhumanism. Show all posts
Showing posts with label transhumanism. Show all posts

Friday, 30 December 2016

Omnipresent Virtualities: Virtual reality releases solitary dreamers into the collective dream


Omnipresent Virtualities
Virtual reality releases solitary dreamers into the collective dream

 Skyhooked by R. Ayana

 

by Star Larvae

As waking and sleeping converge in the enriched brains of our extraterrestrial descendants, the conscious and unconscious experience of those descendants should fuse into an undifferentiated mode of subjectivity.


Immersive media look like they're just about ready to facilitate the colonizing of the dream state. Already, digital wizardry approaches in style and content the surrealistic hyper-reality of the dream. Hollywood movies, with increasing fidelity, capture the unearthly fly-around perspectives and temporal elasticity of dreams. In its advertising, television, notably when promoting sugar to children, evokes the zany, weightless world of dreams.


Jump Start comic strip from http://comics.com/jump_start/2010-09-23/


For its part, the dream world acknowledges new technologies as they come on line. Cars, airplanes, telephones, radios, and now computers insinuate their ways into the dream milieu. Surrealist fantasies of a culture of the unconscious look today like a premonition of the computer age, in which any scene or sound can morph into any other.

But the extroverted among humankind’s extraterrestrial descendants might cringe at the prospect of terminal, albeit spectacular, introversion in the dream, even the lucid dream. For the extroverts, the networked dream might provide relief. Space brains will have at their cortex tips access to uncharted frontiers of expression, gregariousness, and interpersonal fusion.

Through virtual reality (VR) technologies, weightless dreaming becomes a social medium. VR systems are sensorimotor-feedback setups that link users and computers in information-exchange loops. The motions of the users are fed into the computers, which respond by sending appropriate signals back through visors and headphones and potentially other interfaces. The signals—translated by the visors and headphones into synthetic sights and sounds—give users the impression that they are interacting with a physical environment. But the environment exists only as a computer program and a sequence of perceptions. Nevertheless, the virtual world can be shared by as many inhabitants or visitors as the available computing power and bandwidth can support. Pokémon Go is a baby step along the path. (Variations on the VR concept are sometimes called telepresence or tele-immersion.)


The Communal Lucid Dream


The phenomenology of dreams segues naturally into that of virtual reality. Dreams and virtual realities are interactive and immaterial, though phenomenologically habitable, spaces. The literature on therapeutic and recreational VR applications seems modeled after that of dreams, especially that of lucid dreams. Themes of conflict resolution and wish fulfillment are prominent in descriptions of the virtues of both worlds. If Marshall McLuhan’s technological prostheticism struck near the mark, and electronic media extend into the physical world the collective patterns of human subjectivity, then VR technology extends specifically the capacity for lucid dreaming, not particularly into the physical world, but into the collective experience of the networked community.


"A biotechnical, and not merely biochemical, straitjacket, whereby the psychophysiology of an individual's behavior would be permanently relayed to instantaneous information capabilities, his/her body wired with electronic pathways that would extend the nervous system. [. . . . ] Once this happens, adoption of a sedentary life tends to become final, absolute, since the functions traditionally distributed within the real space of the town are now exclusively taken over by the real time of the wiring of the human body."

— Paul Virilio
Open Sky


"The real is produced from miniaturized units, from matrices, memory banks and command models—and with these it can be reproduced an indefinite number of times. It no longer has to be rational, since it is no longer measured against some ideal of negative instance. It is nothing more than operational. In fact, since it is no longer enveloped by an imaginary, it is no longer real at all. It is a hyperreal, the product of an irradiating synthesis of combinatory models in a hyperspace without atmosphere."

— Jean Baudrillard
Simulations


Virtual realities can only become increasingly engaging as they gain resolution and responsiveness. The prospect of VR technology accessorized with brain sensors, such as those used in EEG monitoring, let alone brain implants, suggests the potential for a new level of intimacy of shared experience. Mythic forms from the unconscious will be available as blueprints for a cosmic arcade in which experiences are manufactured from such stuff as dreams are made of.


The Brains-in-Vats Scenario


One potential of VR has been thrown under a sobering light by writers of cyberpunk science fiction. The Gothic-styled genre of high-tech low-life takes its dystopian inspiration from the familiar scene of glazed-over couch potatoes. Cyberpunk writers have seen the implications of tomorrow’s tech: bodiless brains suspended in nutrient vats, networked and synchronized with other vatted brains. The cyberpunk genre’s Gothic stylizations can obscure the astuteness of the vision, namely the insight that urbankind already consists of networked brains in vats on wheels. One need only notice one's co-motorists fumbling with their phones to recognize it.

Nineteen ninety nine’s popular action film, "The Matrix" presented the brains-in-vats scenario to a large audience. The movie's premise involves the subjugation of humankind by a race of malignant machines. The premise is taken to an extreme in which the ruling machinery cultivates human beings as an energy crop. Each head of human livestock is raised in a life-support pod, fed artificially, and tapped like a battery for excess metabolic energy. But the citizen slaves believe themselves to be living normal lives, thanks to a shared virtual reality piped into their brains. Little imagination is needed to recognize in this arrangement today's corporate cubicle farm, in which networked human livestock productively ruminate, their energies drained to feed the demands of their various masters. And the growing number of debt slaves who occupy today’s protoMatrix do so largely in a state of pharmacologically induced complacency, thanks to a pharmaceutical industry eager to lavish antidepressants and anti-anxiety drugs on a spiritually eviscerated workforce.

But the machines of the developing matrix need not exert their control coercively, as they do in the films of the Matrix series. Human beings eager to enter the pods, whether on Earth or in space, will be easy to find. Many minds conditioned by an entertainment industry to despise the humdrum and by an advertising industry to crave novelty find synthetic realities to be as appealing as anything that exists outside of cyberspace.

An eagerness to transcend the meatbot by plunging into a comprehensive environment of synthetic inputs expresses itself through the ambitions of transhumanism, a movement that advocates plunging headlong into as technologically mediated a reality as can be engineered. Transhumanism's selling points revolve around technological enhancement of human faculties and experiences, the enhancements intensifying until reaching a breaking point: the vaunted "Singularity," a secular rendition of Heaven/Nirvana.

That oligarchs would encourage their subjects to embrace a programmable digital infrastructure, thereby further empowering the oligarchs, seems not to occur to transhumanist enthusiasts.


Transhumanism or Exohumanism?


The dystopian "brains-in-vats" scenario of the cyberpunk future approaches the star larvae scenario. But essential differences distinguish the two storylines. The cyberpunk future is dystopian because it ignores foundational elements of the extraterrestrial program:


It might be only in the unwieldy vastness of space, in a prosperous solar economy, that communities will be able to pursue destinies independently of the evolving global power elite. Once again, self-directed freedom-seekers might need to tackle a frontier to secure their autonomy.

On the optimistic side, and with noetic prescience, Marshall McLuhan glimpsed the light at the end of the postmodern tunnel. In Understanding Media: The Extensions of Man he summons an epiphanous image:


"If the ultimate reality and therefore our own deepest nature is creativity, then to 'obey' it means not to give complete allegiance to any of creativity's past products, be they scientific ideas, religious dogmas, political institutions, or economic systems. Likewise, to 'obey' the will of God for our lives is to become more rather than less creative. True obedience is therefore manifested in a life of maximal creativity."



"Today computers hold out the promise of a means of instant translation of any code or language into any other code or language. The computer, in short, promises by technology a Pentecostal condition of universal understanding and unity. The next logical step would seem to be, not to translate, but to by-pass languages in favor of a general cosmic consciousness which might be very like the collective unconscious dreamt of by Bergson. The condition of 'weightlessness,' that biologists say promises a physical immortality, may be paralleled by the condition of speechlessness that could confer a perpetuity of collective harmony and peace."

McLuhan’s early grasp of what later would be called cyberspace may have been a reaching for the phenomenology of outer space. In the passage above, he proposes that technology has as its covert aim the engineering of a kind of rapture. Humanity's collective calling may be to fabricate the communion of angels by evolving into it. Evolving into angels—or whatever label best suits our extraterrestrial descendants—will require letting brain circuits express themselves fully by letting them take shape weightlessly.

"The new media are not bridges between man and nature:
they are nature."
— Marshall McLuhan
Humanity's complex of devices and programs and the extensions of that technological complex yet to come can be seen as humankind’s attempt to engineer around itself an omnipotent, omniscient, and omnipresent parent. This Freudian ambition has as its goal the preserving of humankind's posthuman descendants in a state of retarded, neotenous, development. On Earth, this program threatens to impose the nightmare scenario of a global technocracy perpetually exploiting it pharmacologically anesthetized drone-citizens. In space the program plays out as a metamorphosis of humans into the angels of the religious imagination.


 The Star Larvae Hypothesis:

Stars constitute a genus of organism. The stellar life cycle includes a larval phase. Biological life constitutes the larval phase of the stellar life cycle.
Elaboration: The hypothesis presents a teleological model of nature, in which  




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Friday, 22 April 2016

We Must Cut the Military and Transition to a Science-Industrial Complex


We Must Cut the Military and Transition to a Science-Industrial Complex




 

Many Americans subscribe to the annoying belief that our nation’s military-industrial complex is the surest way to remain the wealthiest and leading superpower in the world. After all, it’s worked for the last century, pro-military supporters love to point out.

However, America’s dependence on warmongering may soon become a liability that is impossible to maintain. Transhumanism, globalization, and outright replacement of human soldiers with robots are redefining the county’s military requirements, and they may eventually render defense budgets far smaller than those now. To compensate and keep America spending approximately 20 percent of the federal budget on defense (as we have for most of the last few years), we’ll either have to manufacture wars to use all our newly-made bombs, or find another way to keep the American economy afloat.

It just so happens that there is another way—a method that would satisfy liberals and conservatives alike. Instead of always spending more on our military, we could transition our nation and its economy into a scientific-industrial complex.

There’s compelling reason to do this beyond what meets the eye. Transhumanist technology is starting to radically change human life. Many experts expect to be able to stop aging and conquer death for human beings in the next 25 years. Others, like myself, see humans merging with machines and replacing our every organ with bionic ones.

Such a new transhuman society will require many trillions of dollars to satisfy humans ever-growing desire for physical perfection (machine or biological) in the transhumanist age. We could keep our economy humming along for decades because of it.

Whatever happens, something is going to have to give in the future regarding military profiteering. Part of this is because in the past, the military-industrial complex operated off always keeping a few million US military members ready on a moment's notice to travel around the world and fight. But there’s almost no scenario where we would need that kind of human-power (and infrastructure to support it) anymore.

Increasingly, small teams of special operation soldiers and uber-high tech are the way America fights its wars. We just don't need massive military bases anymore, nor the thousands of companies to support the constant maintenance of ground troops. Such a reality changes the economics of the military dramatically, and will eventually leave it a fraction of its size in terms of personnel and real estate.

 

The coming military age of automated drones, robot tanks, cyberwarfare, and artificial intelligence just doesn’t require that many people

 

We’ll still have the need for technology to fight the wars and conflicts we entangle ourselves in, but it’ll be mostly engineers, programmers, and technicians who wear the uniform. The coming military age of automated drones, robot tanks, cyberwarfare, and artificial intelligence just doesn’t require that many people. In fact, expect the military not just to shrink, but to mostly disappear into ones and zeroes.

Many people think that the beast of a military-industrial complex—made famous by President Dwight Eisenhower’s warning against it in his farewell address—appeared only in the last 50 years. However, others persuasively argue that America has been at war 93 percent of the time since the US Declaration of Independence was signed in 1776—so it’s been with us from the beginning.

In liberal California where I live, such facts annoy just about everyone I know—except, of course, those who are shareholders and beneficiaries of the defense industry. Thankfully, despite Congress being led by mostly older white religious men, the younger generation clamors for an improved America—one that can keep its economies running smoothly in a more peaceful way.

This is where the scientific-industrial complex comes in and could satisfy most everyone. And best of all, a society of science requires actual people. Lots of them: nurses, scientists, start-up CEOs, designers, technologists, and even lawyers. The advent of modern medicine to treat virtually every ailment—and the whole anti-aging movement, in general—affects all 318 million Americans. Over half of us suffer from health issues that can be improved but often aren’t, for a variety of reasons. For example, the US Census Bureau reports that 40 percent of people over the age of 65 suffer from a disability—and for two thirds of them, it’s mobility-related issues. And millions are already racking up the symptoms of heart disease that will kill them. And a younger generation is just waiting to explore bionics, chip implants, and how to upgrade their genes to avoid health problems in the future. All this means we have the fodder to reshape the American economy from a militaristic-based one to a type that thrives off scientific and medical innovation.

Instead of spending American money on sending our soldiers to risk their lives for the whims of war, we could be giving civilians the medicine and healthcare they need to live far better and longer. And living longer has unseen benefits, too. In the future, bonafide transhumans won’t have to retire if they don’t want to. Their bodies will be ageless and made so strong through technology that work and careers may continue indefinitely—and therefore, so will paying taxes. Transhuman existence is a self-fulfilling economic-boom prophesy for both individual and country.

To help create this new mindset in society, I recently delivered a Transhumanist Bill of Rights to the US Capitol as part of my presidential campaign tour. Article 1 of the bill, among other things, aims to establish that a nation would provide a universal right via science and technology for citizens to live indefinitely if they wanted. This, of course, takes socialized medicine one step further, and doesn’t just mandate that the government is interested in your well being, but that it’s ultimately interested in your permanent survival.

If a nation was to embrace such a universal right to live indefinitely, it would forever change how a nation looks at the individual lives of its citizens. What would follow is a nation’s intense build-out of how to improve the health, longevity, and well being of its people. Additionally, the institutions that are constantly drawing on America, like social security and welfare due to disability, would be less taxing.

Currently, the US Constitution (which I personally think needs a significant rewrite for the 21st century) is overly concerned with protection of national sovereignty—which is one major reason why the military-industrial complex is allowed to grow undeterred. If the US Constitution was endowed with precise wording to also protect an individual’s health, well-being, and longevity, then a scientific-industrial complex could rise. This new monster institution would legally be mandated to provide the most modern medicine, technology, and science possible to its people.

Shamefully, the Iraq War will cost the US $6 trillion dollars by the time we’re actually done paying all our bills—despite the fact that it’s highly questionable whether Iraq was ever even a serious national security issue. However, our country undeniably faces a serious national security issue today—in fact, I’d call it a full blown crisis. Nearly 7,000 Americans will die in the next 24 hours from cancer, heart disease, diabetes, aging, and other issues. And the same amount of people will die tomorrow and the day after.

Overcoming disease and aging in the transhuman age will inevitably occur. The question is not if, but when? The answer lies in how much our nation is willing to spend on scientific and medical research—and how soon. But so long as it continues to spend money on the military instead of citizen’s health, human beings will die—which is ironic since it’s the military that is supposed to protect us (and not inadvertently sabotage us by swallowing funding for bombs instead of medicine). All we need do as a country is change the direction of our spending, from defense to science. If we can transform America into a scientific-industrial complex, we’ll still be able to keep our economy chugging along. Let America’s new wars be fought against cancer, diabetes, Alzheimer’s, and aging itself. It’s a win-win, except for body bag and casket makers.


Zoltan Istvan is the 2016 presidential candidate of the Transhumanist Party. He writes an occasional column for Motherboard in which he ruminates on the future beyond natural ability.




Army General and Bush Secretary: The Truth About the War On Terror Is Grotesque

 

https://s-media-cache-ak0.pinimg.com/736x/8e/e0/b4/8ee0b4f9d5b7418f6f840ab665c4e7d6.jpg




In this rare video, two high-ranking Bush Administration officials reveal the terrible truth about 9/11, Iraq, and all the other countries the West has invaded since then...






This video could help destroy any lingering illusions that the chaos currently engulfing the Middle East is just a tragic twist of fate. According to retired US Army General Wesley Clark and Former Bush Secretary-Treasurer Paul O’Neil, this endless ‘War on Terror’ was planned at least one year before 9/11– and possibly as far back as 1991.

In a buried 2004 60 minutes interview, O’ Neil reveals:

  • At George W Bush‘s first ever security council (which took place just ten days after his inauguration), getting rid of Saddam Hussein was top of the agenda. This means the Neo-cons were plotting to overthrow the Iraqi President eight months before 9/11.
  • No questions were asked about why Saddam was targeted. Instead, Bush told the council: “Just find me a way to do it.”
  • A possible occupation of Iraq was discussed in January and February of 2001.
  • Divvying up Iraq’s oil wealth was also discussed at this stage.

In the same video, Wesley Clark, speaking at the Commonwealth Club of California in 2007, details how just ten days after 9/11, a Pentagon officer confided that the Bush Administration intended to attack Iraq. When Clark asked why, his colleague responded: “We don’t know.”

Clark asked whether Saddam had been tied to the events of 9/11.

“No”, came the answer, “But we’re going to attack and destroy the governments of seven countries in five years.” Clark names them: Iraq, Somalia, Sudan, Syria, Lebanon, Libya, and Iran. (the USA and their allies are or have been active in all of these countries except Lebanon and Iran, which Clark claims is the end goal).

The alleged plan is admittedly a few years behind schedule, and we’re not sure why Afghanistan is missing from the list, but the fact Clark accurately names the rest gives weight to his testimony. Clark says this is all part of the neo-con PNAC (Project for a New American Century), which aims to “Destabilize the Middle East, turn it upside down, make it under our control.” He claims this plan goes back as far as 1991.

Please watch, share, educate yourself about Islam, and don’t forget who humanity’s real enemies are. 




This article (Army General And Bush Secretary: The Truth About The War On Terror Is Grotesque) is free and open source. You have permission to republish this article under a Creative Commons license with attribution to the author and TrueActivist.com




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