"All the World's a Stage We Pass Through" R. Ayana

Showing posts with label reality simulation. Show all posts
Showing posts with label reality simulation. Show all posts

Wednesday, 7 December 2016

We Might Live in the Computer Program, but It May Not Matter


We Might Live in the Computer Program, but It May Not Matter

  http://www.corespirit.com/wp-content/uploads/2016/09/we-might-live-in-computer-program-cosmology-doesnt-matter-1207x600.jpg



By Philip Ball


Are you real? What about me? These used to be questions that only philosophers worried about. Scientists just got on with figuring out how the world is, and why. But some of the current best guesses about how the world is seem to leave the question hanging over science too.

Several physicists, cosmologists and technologists are now happy to entertain the idea that we are all living inside a gigantic computer simulation, experiencing a Matrix-style virtual world that we mistakenly think is real.

Our instincts rebel, of course. It all feels too real to be a simulation. The weight of the cup in my hand, the rich aroma of the coffee it contains, the sounds all around me – how can such richness of experience be faked?

But then consider the extraordinary progress in computer and information technologies over the past few decades. Computers have given us games of uncanny realism – with autonomous characters responding to our choices – as well as virtual-reality simulators of tremendous persuasive power.

It is enough to make you paranoid.


The Matrix formulated the narrative with unprecedented clarity. In that story, humans are locked by a malignant power into a virtual world that they accept unquestioningly as “real”. But the science-fiction nightmare of being trapped in a universe manufactured within our minds can be traced back further, for instance to David Cronenberg’s Videodrome (1983) and Terry Gilliam’s Brazil (1985).

Over all these dystopian visions, there loom two questions. How would we know? And would it matter anyway?

The idea that we live in a simulation has some high-profile advocates.
In June 2016, technology entrepreneur Elon Musk asserted that the odds are “a billion to one” against us living in “base reality”.


Similarly, Google’s machine-intelligence guru Ray Kurzweil has suggested that “maybe our whole universe is a science experiment of some junior high-school student in another universe”.





What’s more, some physicists are willing to entertain the possibility. In April 2016, several of them debated the issue at the American Museum of Natural History in New York, US.

None of these people are proposing that we are physical beings held in some gloopy vat and wired up to believe in the world around us, as in The Matrix.

Instead, there are at least two other ways that the Universe around us might not be the real one.


Cosmologist Alan Guth of the Massachusetts Institute of Technology, US has suggested that our entire Universe might be real yet still a kind of lab experiment. The idea is that our Universe was created by some super-intelligence, much as biologists breed colonies of micro-organisms.




There is nothing in principle that rules out the possibility of manufacturing a universe in an artificial Big Bang, filled with real matter and energy, says Guth.

Nor would it destroy the universe in which it was made. The new universe would create its own bubble of space-time, separate from that in which it was hatched. This bubble would quickly pinch off from the parent universe and lose contact with it.

This scenario does not then really change anything. Our Universe might have been born in some super-beings’ equivalent of a test tube, but it is just as physically “real” as if it had been born “naturally”.

However, there is a second scenario. It is this one that has garnered all the attention, because it seems to undermine our very concept of reality.


Conceivably, someone made our Universe (Credit: Take 27 Ltd/Science Photo Library)
Conceivably, someone made our Universe (Credit: Take 27 Ltd/Science Photo Library)


Musk and other like-minded folk are suggesting that we are entirely simulated beings. We could be nothing more than strings of information manipulated in some gigantic computer, like the characters in a video game.

Even our brains are simulated, and are responding to simulated sensory inputs.

In this view, there is no Matrix to “escape from”. This is where we live, and is our only chance of “living” at all.

But why believe in such a baroque possibility? The argument is quite simple: we already make simulations, and with better technology it should be possible to create the ultimate one, with conscious agents that experience it as totally lifelike.


Supercomputers get ever more powerful (Credit: Max Alexander/Science Photo Library)
Supercomputers get ever more powerful (Credit: Max Alexander/Science Photo Library)


We carry out computer simulations not just in games but in research. Scientists try to simulate aspects of the world at levels ranging from the subatomic to entire societies or galaxies, even whole universes.

For example, computer simulations of animals may tell us how they develop complex behaviours like flocking and swarming. Other simulations help us understand how planets, stars and galaxies form.

We can also simulate human societies using rather simple “agents” that make choices according to certain rules. These give us insights into how cooperation appears, how cities evolve, how road traffic and economies function, and much else.

These simulations are getting ever more complex as computer power expands. Already, some simulations of human behaviour try to build in rough descriptions of cognition. Researchers envisage a time, not far away, when these agents’ decision-making will not come from simple “if…then…” rules. Instead, they will give the agents simplified models of the brain and see how they respond.


Scientists simulate the Universe's birth (Credit: Patrick Landmann/Science Photo Library)
Scientists simulate the Universe’s birth (Credit: Patrick Landmann/Science Photo Library)


Who is to say that before long we will not be able to create computational agents – virtual beings – that show signs of consciousness? Advances in understanding and mapping the brain, as well as the vast computational resources promised by quantum computing, make this more likely by the day.

If we ever reach that stage, we will be running huge numbers of simulations. They will vastly outnumber the one “real” world around us.

Is it not likely, then, that some other intelligence elsewhere in the Universe has already reached that point?

If so, it makes sense for any conscious beings like ourselves to assume that we are actually in such a simulation, and not in the one world from which the virtual realities are run. The probability is just so much greater.


Are we all just a computer simulation? (Credit: Andrzej Wojcicki/Science Photo Library)
Are we all just a computer simulation? (Credit: Andrzej Wojcicki/Science Photo Library)


Philosopher Nick Bostrom of the University of Oxford in the UK has broken down this scenario into three possibilities. As he puts it, either:

1.    Intelligent civilisations never get to the stage where they can make such simulations, perhaps because they wipe themselves out first; or
2.    They get to that point, but then choose for some reason not to conduct such simulations; or
3.    We are overwhelmingly likely to be in such a simulation.

The question is which of these options seems most probable.


We can now simulate entire galaxy clusters (Credit: Volker Springel/Max Planck for Astrophysics/Science Photo Library)
We can now simulate entire galaxy clusters (Credit: Volker Springel/Max Planck for Astrophysics/Science Photo Library)


Astrophysicist and Nobel laureate George Smoot has argued that there is no compelling reason to believe 1 or 2.

Sure, humanity is causing itself plenty of problems at the moment, what with climate change, nuclear weapons and a looming mass extinction. But these problems need not be terminal.

What’s more, there is nothing to suggest that truly detailed simulations, in which the agents experience themselves as real and free, are impossible in principle. Smoot adds that, given how widespread we now know other planets to be (with another Earth-like one right on our cosmic doorstep), it would be the height of arrogance to assume that we are the most advanced intelligence in the entire Universe.

What about option 2? Conceivably, we might desist from making such simulations for ethical reasons. Perhaps it would seem improper to create simulated beings that believe they exist and have autonomy.

But that too seems unlikely, Smoot says. After all, one key reason we conduct simulations today is to find out more about the real world. This can help us make the world better and save lives. So there are sound ethical reasons for doing it.




That seems to leave us with option 3: we are probably in a simulation.

But this is all just supposition. Could we find any evidence?

Many researchers believe that depends on how good the simulation is. The best way would be to search for flaws in the program, just like the glitches that betray the artificial nature of the “ordinary world” in The Matrix. For instance, we might discover inconsistencies in the laws of physics.

Alternatively, the late artificial-intelligence maven Marvin Minsky has suggested that there might be giveaway errors due to “rounding off” approximations in the computation. For example, whenever an event has several possible outcomes, their probabilities should add up to 1. If we found that they did not, that would suggest something was amiss.




Some scientists argue that there are already good reasons to think we are inside a simulation. One is the fact that our Universe looks designed.

The constants of nature, such as the strengths of the fundamental forces, have values that look fine-tuned to make life possible. Even small alterations would mean that atoms were no longer stable, or that stars could not form. Why this is so is one of the deepest mysteries in cosmology.


One possible answer invokes the “multiverse”. Maybe there is a plethora of universes, all created in Big Bang-type events and all with different laws of physics. By chance, some of them would be fine-tuned for life – and if we were not in such a hospitable universe, we would not ask the fine-tuning question because we would not exist.

However, parallel universes are a pretty speculative idea. So it is at least conceivable that our Universe is instead a simulation whose parameters have been fine-tuned to give interesting results, like stars, galaxies and people.

While this is possible, the reasoning does not get us anywhere. After all, presumably the “real” Universe of our creators must also be fine-tuned for them to exist. In that case, positing that we are in a simulation does not explain the fine-tuning mystery.

Others have pointed to some of the truly weird findings of modern physics as evidence that there is something amiss.


The Universe works like mathematics (Credit: Mark Garlick/Science Photo Library)
The Universe works like mathematics (Credit: Mark Garlick/Science Photo Library)


Quantum mechanics, the theory of the very small, has thrown up all sorts of odd things. For instance, both matter and energy seem to be granular. What’s more, there are limits to the resolution with which we can observe the Universe, and if we try to study anything smaller, things just look “fuzzy”.

Smoot says these perplexing features of quantum physics are just what we would expect in a simulation. They are like the pixellation of a screen when you look too closely.


However, that is just a rough analogy. It is beginning to look as though the quantum graininess of nature might not be really so fundamental, but is a consequence of deeper principles about the extent to which reality is knowable.

A second argument is that the Universe appears to run on mathematical lines, just as you would expect from a computer program. Ultimately, say some physicists, reality might be nothing but mathematics.


At its root the Universe may be mathematics (Credit: Sputnik/Science Photo Library)
At its root the Universe may be mathematics (Credit: Sputnik/Science Photo Library)


Max Tegmark of the Massachusetts Institute of Technology argues that this is just what we would expect if the laws of physics were based on a computational algorithm.

However, that argument seems rather circular. For one thing, if some super-intelligence were running simulations of their own “real” world, they could be expected to base its physical principles on those in their own universe, just as we do. In that case, the reason our world is mathematical would not be because it runs on a computer, but because the “real” world is also that way.

Conversely, simulations would not have to be based on mathematical rules. They could be set up, for example, to work randomly. Whether that would result in any coherent outcomes is not clear, but the point is that we cannot use the apparently mathematical nature of the Universe to deduce anything about its “reality”.

However, based on his own research in fundamental physics, James Gates of the University of Maryland thinks there is a more specific reason for suspecting that the laws of physics are dictated by a computer simulation.




Gates studies matter at the level of subatomic particles like quarks, the constituents of protons and neutrons in the atomic nucleus. He says the rules governing these particles’ behaviour turn out to have features that resemble the codes that correct for errors in manipulating data in computers. So perhaps those rules really are computer codes?

Maybe. Or maybe interpreting these physical laws as error-correcting codes is just the latest example of the way we have always interpreted nature on the basis of our advanced technologies.

At one time Newtonian mechanics seemed to make the universe a clockwork mechanism, and more recently genetics was seen – at the dawn of the computer age – as a kind of digital code with storage and readout functions. We might just be superimposing our current preoccupations onto the laws of physics.




It is likely to be profoundly difficult if not impossible to find strong evidence that we are in a simulation. Unless the simulation was really rather error-strewn, it will be hard to design a test for which the results could not be explained in some other way.

We might never know, says Smoot, simply because our minds would not be up to the task. After all, you design your agents in a simulation to function within the rules of the game, not to subvert them. This might be a box we cannot think outside of.

There is, however, a more profound reason why perhaps we should not get too worried by the idea that we are just information being manipulated in a vast computation. Because that is what some physicists think the “real” world is like anyway.

Quantum theory itself is increasingly being couched in terms of information and computation. Some physicists feel that, at its most fundamental level, nature might not be pure mathematics but pure information: bits, like the ones and zeros of computers. The influential theoretical physicist John Wheeler dubbed this notion “It From Bit”.

In this view, everything that happens, from the interactions of fundamental particles upwards, is a kind of computation.

“The Universe can be regarded as a giant quantum computer,” says Seth Lloyd of the Massachusetts Institute of Technology. “If one looks at the ‘guts’ of the Universe – the structure of matter at its smallest scale – then those guts consist of nothing more than [quantum] bits undergoing local, digital operations.”

This gets to the nub of the matter. If reality is just information, then we are no more or less “real” if we are in a simulation or not. In either case, information is all we can be.

Does it make a difference if that information were programmed by nature or by super-intelligent creators? It is not obvious why it should – except that, in the latter case, presumably our creators could in principle intervene in the simulation, or even switch it off. How should we feel about that?


The quantum world is fuzzy and undetermined (Credit: Richard Kail/Science Photo Library)
The quantum world is fuzzy and undetermined (Credit: Richard Kail/Science Photo Library)


Tegmark, mindful of this possibility, has recommended that we had all better go out and do interesting things with our lives, just in case our simulators get bored.

I think this is said at least half in jest. After all, there are surely better reasons to want to lead interesting lives than that they might otherwise be erased. But it inadvertently betrays some of the problems with the whole concept.

The idea of super-intelligent simulators saying “Ah look, this run is a bit dull – let’s stop it and start another” is comically anthropomorphic. Like Kurzweil’s comment about a school project, it imagines our “creators” as fickle teenagers with Xboxes.

The discussion of Bostrom’s three possibilities involves a similar kind of solipsism. It is an attempt to say something profound about the Universe by extrapolating from what humans in the 21st Century are up to. The argument boils down to: “We make computer games. I bet super-beings would too, only they’d be awesome!”

In trying to imagine what super-intelligent beings might do, or even what they would consist of, we have little choice but to start from ourselves. But that should not obscure the fact that we are then spinning webs from a thread of ignorance.

It is surely no coincidence that many advocates of the “universal simulation” idea attest to being avid science-fiction fans in their youth. This might have inspired them to imagine futures and alien intelligences, but it may also have predisposed them to cast such imaginings in human terms: to see the cosmos through the windows of the Starship Enterprise.


Our Universe can be thought of as a quantum computer (Credit: Harald Ritsch/Science Photo Library)
Our Universe can be thought of as a quantum computer (Credit: Harald Ritsch/Science Photo Library)


Perhaps mindful of such limitations, Harvard physicist Lisa Randall is puzzled by the enthusiasm some of her colleagues show for these speculations about cosmic simulation. For her they change nothing about how we should see and investigate the world. Her bafflement is not just a “so what”: it is a question of what we choose to understand by “reality”.

Almost certainly, Elon Musk does not go around telling himself that the people he sees around him, and his friends and family, are just computer constructs created by streams of data entering the computational nodes that encode his own consciousness.

Partly, he does not do so because it is impossible to hold that image in our heads for any sustained length of time. But more to the point, it is because we know deep down that the only notion of reality worth having is the one we experience, and not some hypothetical world “behind” it.

There is, however, nothing new about asking what is “behind” the appearances and sensations we experience. Philosophers have been doing so for centuries.


The quantum world is counter-intuitive (Credit: Mike Agliolo/Science Photo Library)
The quantum world is counter-intuitive (Credit: Mike Agliolo/Science Photo Library)


Plato wondered if what we perceive as reality is like the shadows projected onto the walls of a cave. Immanuel Kant asserted that, while there might be some “thing in itself” that underlies the appearances we perceive, we can never know it. René Descartes accepted, in his famous one-liner “I think therefore I am”, that the capacity to think is the only meaningful criterion of existence we can attest.

The concept of “the world as simulation” takes that old philosophical saw and clothes it in the garb of our latest technologies. There is no harm in that. Like many philosophical conundrums, it impels us to examine our assumptions and preconceptions.

But until you can show that drawing distinctions between what we experience and what is “real” leads to demonstrable differences in what we might observe or do, it does not change our notion of reality in a meaningful way.

In the early 1700s, the philosopher George Berkeley argued that the world is merely an illusion. Dismissing the idea, the ebullient English writer Samuel Johnson exclaimed “I refute it thus” – and kicked a stone.

Johnson did not really refute anything. But he may nevertheless have come up with the right response.



For more information about our simulated universe see http://nexusilluminati.blogspot.com/search/label/matrix  
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Sunday, 27 March 2016

Are You Living in a Computer Simulation?


Are You Living in a Computer Simulation?

 Multiversal by R. Ayana



By Nick Bostrom, Faculty of Philosophy, Oxford University


This paper argues that at least one of the following propositions is true: (1) the human species is very likely to go extinct before reaching a “posthuman” stage; (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof); (3) we are almost certainly living in a computer simulation. 

It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is false, unless we are currently living in a simulation. A number of other consequences of this result are also discussed.


INTRODUCTION

 


Many works of science fiction as well as some forecasts by serious technologists and futurologists predict that enormous amounts of computing power will be available in the future. Let us suppose for a moment that these predictions are correct. One thing that later generations might do with their super-powerful computers is run detailed simulations of their forebears or of people like their forebears. Because their computers would be so powerful, they could run a great many such simulations.

Suppose that these simulated people are conscious (as they would be if the simulations were sufficiently fine-grained and if a certain quite widely accepted position in the philosophy of mind is correct). Then it could be the case that the vast majority of minds like ours do not belong to the original race but rather to people simulated by the advanced descendants of an original race. It is then possible to argue that, if this were the case, we would be rational to think that we are likely among the simulated minds rather than among the original biological ones. Therefore, if we don’t think that we are currently living in a computer simulation, we are not entitled to believe that we will have descendants who will run lots of such simulations of their forebears. That is the basic idea. The rest of this paper will spell it out more carefully.

          Apart form the interest this thesis may hold for those who are engaged in futuristic speculation, there are also more purely theoretical rewards. The argument provides a stimulus for formulating some methodological and metaphysical questions, and it suggests naturalistic analogies to certain traditional religious conceptions, which some may find amusing or thought-provoking.

          The structure of the paper is as follows. First, we formulate an assumption that we need to import from the philosophy of mind in order to get the argument started. Second, we consider some empirical reasons for thinking that running vastly many simulations of human minds would be within the capability of a future civilization that has developed many of those technologies that can already be shown to be compatible with known physical laws and engineering constraints. This part is not philosophically necessary but it provides an incentive for paying attention to the rest. Then follows the core of the argument, which makes use of some simple probability theory, and a section providing support for a weak indifference principle that the argument employs. Lastly, we discuss some interpretations of the disjunction, mentioned in the abstract, that forms the conclusion of the simulation argument.



THE ASSUMPTION OF SUBSTRATE-INDEPENDENCE



A common assumption in the philosophy of mind is that of substrate-independence. The idea is that mental states can supervene on any of a broad class of physical substrates. Provided a system implements the right sort of computational structures and processes, it can be associated with conscious experiences. It is not an essential property of consciousness that it is implemented on carbon-based biological neural networks inside a cranium: silicon-based processors inside a computer could in principle do the trick as well.

Arguments for this thesis have been given in the literature, and although it is not entirely uncontroversial, we shall here take it as a given.

The argument we shall present does not, however, depend on any very strong version of functionalism or computationalism. For example, we need not assume that the thesis of substrate-independence is necessarily true (either analytically or metaphysically) – just that, in fact, a computer running a suitable program would be conscious. Moreover, we need not assume that in order to create a mind on a computer it would be sufficient to program it in such a way that it behaves like a human in all situations, including passing the Turing test etc. We need only the weaker assumption that it would suffice for the generation of subjective experiences that the computational processes of a human brain are structurally replicated in suitably fine-grained detail, such as on the level of individual synapses. This attenuated version of substrate-independence is quite widely accepted.

Neurotransmitters, nerve growth factors, and other chemicals that are smaller than a synapse clearly play a role in human cognition and learning. The substrate-independence thesis is not that the effects of these chemicals are small or irrelevant, but rather that they affect subjective experience only via their direct or indirect influence on computational activities. For example, if there can be no difference in subjective experience without there also being a difference in synaptic discharges, then the requisite detail of simulation is at the synaptic level (or higher).


 Transhuman by R. Ayana


THE TECHNOLOGICAL LIMITS OF COMPUTATION


At our current stage of technological development, we have neither sufficiently powerful hardware nor the requisite software to create conscious minds in computers. But persuasive arguments have been given to the effect that if technological progress continues unabated then these shortcomings will eventually be overcome. Some authors argue that this stage may be only a few decades away.[1][1] Yet present purposes require no assumptions about the time-scale. The simulation argument works equally well for those who think that it will take hundreds of thousands of years to reach a “posthuman” stage of civilization, where humankind has acquired most of the technological capabilities that one can currently show to be consistent with physical laws and with material and energy constraints.

Such a mature stage of technological development will make it possible to convert planets and other astronomical resources into enormously powerful computers. It is currently hard to be confident in any upper bound on the computing power that may be available to posthuman civilizations. As we are still lacking a “theory of everything”, we cannot rule out the possibility that novel physical phenomena, not allowed for in current physical theories, may be utilized to transcend those constraints[2][2] that in our current understanding impose theoretical limits on the information processing attainable in a given lump of matter. We can with much greater confidence establish lower bounds on posthuman computation, by assuming only mechanisms that are already understood. For example, Eric Drexler has outlined a design for a system the size of a sugar cube (excluding cooling and power supply) that would perform 1021 instructions per second.[3][3] Another author gives a rough estimate of 1042 operations per second for a computer with a mass on order of a large planet.[4][4] (If we could create quantum computers, or learn to build computers out of nuclear matter or plasma, we could push closer to the theoretical limits. Seth Lloyd calculates an upper bound for a 1 kg computer of 5*1050 logical operations per second carried out on ~1031 bits.[5][5] However, it suffices for our purposes to use the more conservative estimate that presupposes only currently known design-principles.)

The amount of computing power needed to emulate a human mind can likewise be roughly estimated. One estimate, based on how computationally expensive it is to replicate the functionality of a piece of nervous tissue that we have already understood and whose functionality has been replicated in silico, contrast enhancement in the retina, yields a figure of ~1014 operations per second for the entire human brain.[6][6] An alternative estimate, based the number of synapses in the brain and their firing frequency, gives a figure of ~1016-1017 operations per second.[7][7] Conceivably, even more could be required if we want to simulate in detail the internal workings of synapses and dendritic trees. However, it is likely that the human central nervous system has a high degree of redundancy on the mircoscale to compensate for the unreliability and noisiness of its neuronal components. One would therefore expect a substantial efficiency gain when using more reliable and versatile non-biological processors.

Memory seems to be a no more stringent constraint than processing power.[8][8] Moreover, since the maximum human sensory bandwidth is ~108 bits per second, simulating all sensory events incurs a negligible cost compared to simulating the cortical activity. We can therefore use the processing power required to simulate the central nervous system as an estimate of the total computational cost of simulating a human mind.

If the environment is included in the simulation, this will require additional computing power – how much depends on the scope and granularity of the simulation. Simulating the entire universe down to the quantum level is obviously infeasible, unless radically new physics is discovered. But in order to get a realistic simulation of human experience, much less is needed – only whatever is required to ensure that the simulated humans, interacting in normal human ways with their simulated environment, don’t notice any irregularities.

The microscopic structure of the inside of the Earth can be safely omitted. Distant astronomical objects can have highly compressed representations: verisimilitude need extend to the narrow band of properties that we can observe from our planet or solar system spacecraft. On the surface of Earth, macroscopic objects in inhabited areas may need to be continuously simulated, but microscopic phenomena could likely be filled in ad hoc. What you see through an electron microscope needs to look unsuspicious, but you usually have no way of confirming its coherence with unobserved parts of the microscopic world. Exceptions arise when we deliberately design systems to harness unobserved microscopic phenomena that operate in accordance with known principles to get results that we are able to independently verify. The paradigmatic case of this is a computer. The simulation may therefore need to include a continuous representation of computers down to the level of individual logic elements. This presents no problem, since our current computing power is negligible by posthuman standards.

Moreover, a posthuman simulator would have enough computing power to keep track of the detailed belief-states in all human brains at all times. Therefore, when it saw that a human was about to make an observation of the microscopic world, it could fill in sufficient detail in the simulation in the appropriate domain on an as-needed basis. Should any error occur, the director could easily edit the states of any brains that have become aware of an anomaly before it spoils the simulation. Alternatively, the director could skip back a few seconds and rerun the simulation in a way that avoids the problem.

          It thus seems plausible that the main computational cost in creating simulations that are indistinguishable from physical reality for human minds in the simulation resides in simulating organic brains down to the neuronal or sub-neuronal level.[9][9] While it is not possible to get a very exact estimate of the cost of a realistic simulation of human history, we can use ~1033 - 1036 operations as a rough estimate[10][10]. As we gain more experience with virtual reality, we will get a better grasp of the computational requirements for making such worlds appear realistic to their visitors. But in any case, even if our estimate is off by several orders of magnitude, this does not matter much for our argument. We noted that a rough approximation of the computational power of a planetary-mass computer is 1042 operations per second, and that assumes only already known nanotechnological designs, which are probably far from optimal. A single such a computer could simulate the entire mental history of humankind (call this an ancestor-simulation) by using less than one millionth of its processing power for one second. A posthuman civilization may eventually build an astronomical number of such computers. We can conclude that the computing power available to a posthuman civilization is sufficient to run a huge number of ancestor-simulations even it allocates only a minute fraction of its resources to that purpose. We can draw this conclusion even while leaving a substantial margin of error in all our estimates.


·         Posthuman civilizations would have enough computing power to run hugely many ancestor-simulations even while using only a tiny fraction of their resources for that purpose.


THE CORE OF THE SIMULATION ARGUMENT



The basic idea of this paper can be expressed roughly as follows: If there were a substantial chance that our civilization will ever get to the posthuman stage and run many ancestor-simulations, then how come you are not living in such a simulation?

          We shall develop this idea into a rigorous argument. Let us introduce the following notation:


: Fraction of all human-level technological civilizations that survive to reach a posthuman stage


: Average number of ancestor-simulations run by a posthuman civilization


*: Average number of individuals that have lived in a civilization before it reaches a posthuman stage

The actual fraction of all observers with human-type experiences that live in simulations is then




Writing for the fraction of posthuman civilizations that are interested in running ancestor-simulations (or that contain at least some individuals who are interested in that and have sufficient resources to run a significant number of such simulations), and for the average number of ancestor-simulations run by such interested civilizations, we have




and thus:


                                 (*)


Because of the immense computing power of posthuman civilizations, is extremely large, as we saw in the previous section. By inspecting (*) we can then see that at least one of the following three propositions must be true:


(1)    

(2)    

(3)    


A BLAND INDIFFERENCE PRINCIPLE

 


We can take a further step and conclude that conditional on the truth of (3), one’s credence in the hypothesis that one is in a simulation should be close to unity. More generally, if we knew that a fraction x of all observers with human-type experiences live in simulations, and we don’t have any information that indicate that our own particular experiences are any more or less likely than other human-type experiences to have been implemented in vivo rather than in machina, then our credence that we are in a simulation should equal x:


                    (#)


This step is sanctioned by a very weak indifference principle. Let us distinguish two cases. The first case, which is the easiest, is where all the minds in question are like your own in the sense that they are exactly qualitatively identical to yours: they have exactly the same information and the same experiences that you have. The second case is where the minds are “like” each other only in the loose sense of being the sort of minds that are typical of human creatures, but they are qualitatively distinct from one another and each has a distinct set of experiences. I maintain that even in the latter case, where the minds are qualitatively different, the simulation argument still works, provided that you have no information that bears on the question of which of the various minds are simulated and which are implemented biologically.

          A detailed defense of a stronger principle, which implies the above stance for both cases as trivial special instances, has been given in the literature.[11][11] Space does not permit a recapitulation of that defense here, but we can bring out one of the underlying intuitions by bringing to our attention to an analogous situation of a more familiar kind. Suppose that x% of the population has a certain genetic sequence S within the part of their DNA commonly designated as “junk DNA”. Suppose, further, that there are no manifestations of S (short of what would turn up in a gene assay) and that there are no known correlations between having S and any observable characteristic. Then, quite clearly, unless you have had your DNA sequenced, it is rational to assign a credence of x% to the hypothesis that you have S. And this is so quite irrespective of the fact that the people who have S have qualitatively different minds and experiences from the people who don’t have S. (They are different simply because all humans have different experiences from one another, not because of any known link between S and what kind of experiences one has.)

The same reasoning holds if S is not the property of having a certain genetic sequence but instead the property of being in a simulation, assuming only that we have no information that enables us to predict any differences between the experiences of simulated minds and those of the original biological minds.

It should be stressed that the bland indifference principle expressed by (#) prescribes indifference only between hypotheses about which observer you are, when you have no information about which of these observers you are. It does not in general prescribe indifference between hypotheses when you lack specific information about which of the hypotheses is true. In contrast to Laplacean and other more ambitious principles of indifference, it is therefore immune to Bertrand’s paradox and similar predicaments that tend to plague indifference principles of unrestricted scope.

Readers familiar with the Doomsday argument[12][12] may worry that the bland principle of indifference invoked here is the same assumption that is responsible for getting the Doomsday argument off the ground, and that the counterintuitiveness of some of the implications of the latter incriminates or casts doubt on the validity of the former. This is not so. The Doomsday argument rests on a much stronger and more controversial premiss, namely that one should reason as if one were a random sample from the set of all people who will ever have lived (past, present, and future) even though we know that we are living in the early twenty-first century rather than at some point in the distant past or the future. The bland indifference principle, by contrast, applies only to cases where we have no information about which group of people we belong to.

If betting odds provide some guidance to rational belief, it may also be worth to ponder that if everybody were to place a bet on whether they are in a simulation or not, then if people use the bland principle of indifference, and consequently place their money on being in a simulation if they know that that’s where almost all people are, then almost everyone will win their bets. If they bet on not being in a simulation, then almost everyone will lose. It seems better that the bland indifference principle be heeded.

Further, one can consider a sequence of possible situations in which an increasing fraction of all people live in simulations: 98%, 99%, 99.9%, 99.9999%, and so on. As one approaches the limiting case in which everybody is in a simulation (from which one can deductively infer that one is in a simulation oneself), it is plausible to require that the credence one assigns to being in a simulation gradually approach the limiting case of complete certainty in a matching manner.


Transhuman Drone Bodies by R. Ayana


INTERPRETATION


The possibility represented by proposition (1) is fairly straightforward. If (1) is true, then humankind will almost certainly fail to reach a posthuman level; for virtually no species at our level of development become posthuman, and it is hard to see any justification for thinking that our own species will be especially privileged or protected from future disasters. Conditional on (1), therefore, we must give a high credence to DOOM, the hypothesis that humankind will go extinct before reaching a posthuman level:




One can imagine hypothetical situations were we have such evidence as would trump knowledge of . For example, if we discovered that we were about to be hit by a giant meteor, this might suggest that we had been exceptionally unlucky. We could then assign a credence to DOOM larger than our expectation of the fraction of human-level civilizations that fail to reach posthumanity. In the actual case, however, we seem to lack evidence for thinking that we are special in this regard, for better or worse.

          Proposition (1) doesn’t by itself imply that we are likely to go extinct soon, only that we are unlikely to reach a posthuman stage. This possibility is compatible with us remaining at, or somewhat above, our current level of technological development for a long time before going extinct. Another way for (1) to be true is if it is likely that technological civilization will collapse. Primitive human societies might then remain on Earth indefinitely.

There are many ways in which humanity could become extinct before reaching posthumanity. Perhaps the most natural interpretation of (1) is that we are likely to go extinct as a result of the development of some powerful but dangerous technology.[13][13] One candidate is molecular nanotechnology, which in its mature stage would enable the construction of self-replicating nanobots capable of feeding on dirt and organic matter – a kind of mechanical bacteria. Such nanobots, designed for malicious ends, could cause the extinction of all life on our planet.[14][14]

          The second alternative in the simulation argument’s conclusion is that the fraction of posthuman civilizations that are interested in running ancestor-simulation is negligibly small. In order for (2) to be true, there must be a strong convergence among the courses of advanced civilizations. If the number of ancestor-simulations created by the interested civilizations is extremely large, the rarity of such civilizations must be correspondingly extreme. Virtually no posthuman civilizations decide to use their resources to run large numbers of ancestor-simulations. Furthermore, virtually all posthuman civilizations lack individuals who have sufficient resources and interest to run ancestor-simulations; or else they have reliably enforced laws that prevent such individuals from acting on their desires.

          What force could bring about such convergence? One can speculate that advanced civilizations all develop along a trajectory that leads to the recognition of an ethical prohibition against running ancestor-simulations because of the suffering that is inflicted on the inhabitants of the simulation. However, from our present point of view, it is not clear that creating a human race is immoral. On the contrary, we tend to view the existence of our race as constituting a great ethical value. Moreover, convergence on an ethical view of the immorality of running ancestor-simulations is not enough: it must be combined with convergence on a civilization-wide social structure that enables activities considered immoral to be effectively banned.

          Another possible convergence point is that almost all individual posthumans in virtually all posthuman civilizations develop in a direction where they lose their desires to run ancestor-simulations. This would require significant changes to the motivations driving their human predecessors, for there are certainly many humans who would like to run ancestor-simulations if they could afford to do so. But perhaps many of our human desires will be regarded as silly by anyone who becomes a posthuman. Maybe the scientific value of ancestor-simulations to a posthuman civilization is negligible (which is not too implausible given its unfathomable intellectual superiority), and maybe posthumans regard recreational activities as merely a very inefficient way of getting pleasure – which can be obtained much more cheaply by direct stimulation of the brain’s reward centers. One conclusion that follows from (2) is that posthuman societies will be very different from human societies: they will not contain relatively wealthy independent agents who have the full gamut of human-like desires and are free to act on them.

          The possibility expressed by alternative (3) is the conceptually most intriguing one. If we are living in a simulation, then the cosmos that we are observing is just a tiny piece of the totality of physical existence. The physics in the universe where the computer is situated that is running the simulation may or may not resemble the physics of the world that we observe. While the world we see is in some sense “real”, it is not located at the fundamental level of reality.

          It may be possible for simulated civilizations to become posthuman. They may then run their own ancestor-simulations on powerful computers they build in their simulated universe. Such computers would be “virtual machines”, a familiar concept in computer science. (Java script web-applets, for instance, run on a virtual machine – a simulated computer – inside your desktop.) Virtual machines can be stacked: it’s possible to simulate a machine simulating another machine, and so on, in arbitrarily many steps of iteration. If we do go on to create our own ancestor-simulations, this would be strong evidence against (1) and (2), and we would therefore have to conclude that we live in a simulation. Moreover, we would have to suspect that the posthumans running our simulation are themselves simulated beings; and their creators, in turn, may also be simulated beings.

          Reality may thus contain many levels. Even if it is necessary for the hierarchy to bottom out at some stage – the metaphysical status of this claim is somewhat obscure – there may be room for a large number of levels of reality, and the number could be increasing over time. (One consideration that counts against the multi-level hypothesis is that the computational cost for the basement-level simulators would be very great. Simulating even a single posthuman civilization might be prohibitively expensive. If so, then we should expect our simulation to be terminated when we are about to become posthuman.)

          Although all the elements of such a system can be naturalistic, even physical, it is possible to draw some loose analogies with religious conceptions of the world. In some ways, the posthumans running a simulation are like gods in relation to the people inhabiting the simulation: the posthumans created the world we see; they are of superior intelligence; they are “omnipotent” in the sense that they can interfere in the workings of our world even in ways that violate its physical laws; and they are “omniscient” in the sense that they can monitor everything that happens. However, all the demigods except those at the fundamental level of reality are subject to sanctions by the more powerful gods living at lower levels.

Further rumination on these themes could climax in a naturalistic theogony that would study the structure of this hierarchy, and the constraints imposed on its inhabitants by the possibility that their actions on their own level may affect the treatment they receive from dwellers of deeper levels. For example, if nobody can be sure that they are at the basement-level, then everybody would have to consider the possibility that their actions will be rewarded or punished, based perhaps on moral criteria, by their simulators. An afterlife would be a real possibility. Because of this fundamental uncertainty, even the basement civilization may have a reason to behave ethically. The fact that it has such a reason for moral behavior would of course add to everybody else’s reason for behaving morally, and so on, in truly virtuous circle. One might get a kind of universal ethical imperative, which it would be in everybody’s self-interest to obey, as it were “from nowhere”.

In addition to ancestor-simulations, one may also consider the possibility of more selective simulations that include only a small group of humans or a single individual. The rest of humanity would then be zombies or “shadow-people” – humans simulated only at a level sufficient for the fully simulated people not to notice anything suspicious. It is not clear how much cheaper shadow-people would be to simulate than real people. It is not even obvious that it is possible for an entity to behave indistinguishably from a real human and yet lack conscious experience. Even if there are such selective simulations, you should not think that you are in one of them unless you think they are much more numerous than complete simulations. There would have to be about 100 billion times as many “me-simulations” (simulations of the life of only a single mind) as there are ancestor-simulations in order for most simulated persons to be in me-simulations.

There is also the possibility of simulators abridging certain parts of the mental lives of simulated beings and giving them false memories of the sort of experiences that they would typically have had during the omitted interval. If so, one can consider the following (farfetched) solution to the problem of evil: that there is no suffering in the world and all memories of suffering are illusions. Of course, this hypothesis can be seriously entertained only at those times when you are not currently suffering.

          Supposing we live in a simulation, what are the implications for us humans? The foregoing remarks notwithstanding, the implications are not all that radical. Our best guide to how our posthuman creators have chosen to set up our world is the standard empirical study of the universe we see. The revisions to most parts of our belief networks would be rather slight and subtle – in proportion to our lack of confidence in our ability to understand the ways of posthumans. Properly understood, therefore, the truth of (3) should have no tendency to make us “go crazy” or to prevent us from going about our business and making plans and predictions for tomorrow. The chief empirical importance of (3) at the current time seems to lie in its role in the tripartite conclusion established above.[15][15] We may hope that (3) is true since that would decrease the probability of (1), although if computational constraints make it likely that simulators would terminate a simulation before it reaches a posthuman level, then out best hope would be that (2) is true.

If we learn more about posthuman motivations and resource constraints, maybe as a result of developing towards becoming posthumans ourselves, then the hypothesis that we are simulated will come to have a much richer set of empirical implications.


Holographic Regression of R. Ayana


CONCLUSION


A technologically mature “posthuman” civilization would have enormous computing power. Based on this empirical fact, the simulation argument shows that at least one of the following propositions is true: (1) The fraction of human-level civilizations that reach a posthuman stage is very close to zero; (2) The fraction of posthuman civilizations that are interested in running ancestor-simulations is very close to zero; (3) The fraction of all people with our kind of experiences that are living in a simulation is very close to one.

If (1) is true, then we will almost certainly go extinct before reaching posthumanity. If (2) is true, then there must be a strong convergence among the courses of advanced civilizations so that virtually none contains any relatively wealthy individuals who desire to run ancestor-simulations and are free to do so. If (3) is true, then we almost certainly live in a simulation. In the dark forest of our current ignorance, it seems sensible to apportion one’s credence roughly evenly between (1), (2), and (3).

Unless we are now living in a simulation, our descendants will almost certainly never run an ancestor-simulation.


Acknowledgements


I’m grateful to many people for comments, and especially to Amara Angelica, Robert Bradbury, Milan Cirkovic, Robin Hanson, Hal Finney, Robert A. Freitas Jr., John Leslie, Mitch Porter, Keith DeRose, Mike Treder, Mark Walker, Eliezer Yudkowsky, and several anonymous referees.

Published in Philosophical Quarterly (2003) Vol. 53, No. 211, pp. 243-255.
[Nick Bostrom's academic homepage: www.nickbostrom.com]
[More on the simulation argument: www.simulation-argument.com]





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[1][1] See e.g. K. E. Drexler, Engines of Creation: The Coming Era of Nanotechnology, London, Forth Estate, 1985; N. Bostrom, “How Long Before Superintelligence?” International Journal of Futures Studies, vol. 2, (1998); R. Kurzweil, The Age of Spiritual Machines: When computers exceed human intelligence, New York, Viking Press, 1999; H. Moravec, Robot: Mere Machine to Transcendent Mind, Oxford University Press, 1999.
[2][2] Such as the Bremermann-Bekenstein bound and the black hole limit (H. J. Bremermann, “Minimum energy requirements of information transfer and computing.” International Journal of Theoretical Physics 21: 203-217 (1982); J. D. Bekenstein, “Entropy content and information flow in systems with limited energy.” Physical Review D 30: 1669-1679 (1984); A. Sandberg, “The Physics of Information Processing Superobjects: The Daily Life among the Jupiter Brains.” Journal of Evolution and Technology, vol. 5 (1999)).
[3][3] K. E. Drexler, Nanosystems: Molecular Machinery, Manufacturing, and Computation, New York, John Wiley & Sons, Inc., 1992.
[4][4] R. J. Bradbury, “Matrioshka Brains.” Working manuscript (2002), http://www.aeiveos.com/~bradbury/MatrioshkaBrains/MatrioshkaBrains.html.
[5][5] S. Lloyd, “Ultimate physical limits to computation.” Nature 406 (31 August): 1047-1054 (2000).
[6][6] H. Moravec, Mind Children, Harvard University Press (1989).
[7][7] Bostrom (1998), op. cit.
[8][8] See references in foregoing footnotes.
[9][9] As we build more and faster computers, the cost of simulating our machines might eventually come to dominate the cost of simulating nervous systems.
[10][10] 100 billion humans50 years/human30 million secs/year[1014, 1017] operations in each human brain per second  [1033, 1036] operations.
[11][11] In e.g. N. Bostrom, “The Doomsday argument, Adam & Eve, UN++, and Quantum Joe.” Synthese 127(3): 359-387 (2001); and most fully in my book Anthropic Bias: Observation Selection Effects in Science and Philosophy, Routledge, New York, 2002.
[12][12] See e.g. J. Leslie, “Is the End of the World Nigh? ” Philosophical Quarterly 40, 158: 65-72 (1990).
[13][13] See my paper “Existential Risks: Analyzing Human Extinction Scenarios and Related Hazards.” Journal of Evolution and Technology, vol. 9 (2001) for a survey and analysis of the present and anticipated future threats to human survival.
[14][14] See e.g. Drexler (1985) op cit., and R. A. Freitas Jr., “Some Limits to Global Ecophagy by Biovorous Nanoreplicators, with Public Policy Recommendations.” Zyvex preprint April (2000), http://www.foresight.org/NanoRev/Ecophagy.html.
[15][15] For some reflections by another author on the consequences of (3), which were sparked by a privately circulated earlier version of this paper, see R. Hanson, “How to Live in a Simulation.” Journal of Evolution and Technology, vol. 7 (2001).